The Schläfli notation for polygons is very useful for describing regular connected star polygons, and provides an example of how sometimes calculations with notation match exactly with calculations done with diagrams. In this notation, regular polygons like triangle, square, pentagon, etc. are written as {3}, {4}, and {5} respectively. A regular p-gon is written as {p}. If when drawing your p-gon you connect to the second next vertex instead of the first, then you would write this as {p/2}. If you connect to the q'th next vertex, then you would write this polygon as {p/q}. Note that if you are just connecting to the next vertex to make a regular p-gon, this notation gives you {p/1} = {p}, as you would expect.

If you start playing with this process you will notice that {p/q} gives you the same polygon as {p/(p-q)} (as long as you ignore the orientation of the polygon). You may also notice that if q is larger than p, you end up repeating the same patterns, in particular {p/q} = {p/(q mod p)}. Also you will notice that if p and q have common factors, you end up having skipped vertices. In our process we are throwing these away to ensure that our polygons are connected, but you can extend the process and keep them (see note below).

The process described is straightforward to implement in a program. The images shown here were generated in Tinkerplots. To implement it in Tinkerplots, you need two sliders - p and q, and the following attributes:

n = caseIndex()

theta = 2*n*pi(1-q/p)

x = cos(theta)

y = sin(theta)

If you create a plot with y vertical and x horizontal, choose "show connecting lines" and add a filter n<=p+1, you can add a large number of cases to the collection (~200, say) and be able to slide p and q to create a wide variety of connected star polygons. The only restriction is that p must be less than the number of cases you have created. There is nothing special about using Tinkerplots here - any programming environment with reasonable graphics should do a reasonable job (Logo would be fine. :)).

The polygons below are the regular connected polygons based on 12 vertices. Because 12 is divisible by 2, 3, 4, and 6 we end up with regular polygons triangle {3}, square {4}, hexagon {6} and only one star polygon {12/5}. The "degenerate" polygon {2} is known as a "digon." Here, drawing the diagram first and then seeing what polygon comes out will give you the same result as dividing p/q first and then drawing the corresponding polygon. In this sense, the notation and diagrams nicely reflect each other.

Contrast this with the family of star polygons that are generated when a prime number of vertices are used. The images below are the family of regular connected polygons generated on 13 vertices.

Note - by throwing away the unconnected dots in our process we are ignoring star polygons that are made of overlapping disjoint star or regular polygons, for example two overlapping triangles that make a star of David. These also work well with the Schläfli notation

**.**To create these overlapping polygons, if you have any skipped vertices, you just begin your process again beginning with one of the vertices you skipped over. In the case of {6/2}, instead of getting one triangle {3} you will get two overlapping triangles, or 2{3}. To write a program that would draw these you would want to use something more sophisticated than Tinkerplots.

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